/*
* Copyright (c) 2009-2011 Hazard (hazard_x@gmx.net / twitter.com/HazardX)
* 
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* 
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
* 
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/

#pragma once
#pragma managed

namespace GTA {

	//value class ImageInformation;

	CLASS_ATTRIBUTES
	[Serializable]
	public ref class Texture sealed
		: public base::iD3DObject {

	private:

		array<Byte>^ data;
		
		[NonSerialized]
		ImageInformation pImageInformation; // only local

		int pInternalPointer; // only local
		int pD3DObjectID;

		void InitValues();

	protected:
		!Texture(); // Finalize

	internal:
		int GetInternalPointer(bool retrieveNew);
		virtual int GetD3DObjectID(bool retrieveNew) = base::iD3DObject::GetD3DObjectID;
		virtual void Unload(bool permanent) = base::iD3DObject::Unload;
		virtual void Reload() = base::iD3DObject::Reload;
	
	public:
		Texture(array<Byte>^ ImageData);
		~Texture(); // Dispose


		//property int Height {
		//	int get() { return pHeight; }
		//}

	};

}